Two teams, each consisting of four players, compete against each other. All players throw two rocks to the other end of a sheet of ice. Teams throw in the following order: lead, second, third, and then skip. Two players sweep the ice in front of the moving stone. If the stone is moving too fast the skip will call off the sweeping, and if the stone is moving too slow the skip will ask for sweeping. The strategy of the game is to have your team’s rock(s) closest to the centre (button) of the four coloured rings (house) as only the team whose rock(s) is closest to the centre scores. One point is awarded for each rock that is closer to the centre than any of the opposition rocks. An end is completed when all stones have been played by both teams. The team that scores starts the next end, thus giving the advantage of throwing the last rock (the Hammer) to the other team. Teams will play eight ends in a game. After eight ends the team with the highest score wins.
Guides will assist the vision impaired curler before throwing the stone; a Guide describes the placement of all the rocks in the house. The guide also directs the Curler on the strength of throw required. To throw the rock in the direction (line) required, the guide holds the broom at a short distance in front of the player. The guide also makes players sweeping the stone aware of upcoming rocks that may get in the way of the sweeper. Curlers who have difficulty squatting down in the hack (the point from which all curlers begin their throws) they can use a device known as a stick to help them throw the rock.